
They figured out the anagram, which pleases Ivy greatly. One by one, the others join them and their city-theory hasn't been refuted so far. At one point, Ivy scans the people around her, and notices that everybody but Zé is here. Would she make it, or would the disadvantage fall upon her? Ivy finds herself not quite giving two craps. And that's when Zé comes barging in, looking positively horrible. The voice lets them know that she was ten seconds too late (
ouch!), and that her left arm has to be broken by someone in the group (
OUCH!).
Ivy's face is unbiased and neutral as she stares at Zé reacting to this news. She starts yelling, and lets them know that she won't let anyone break her precious little arm. Then she falls quiet. Ivy can almost see little wheels turning in her head - Zé is probably realizing that it would be immensely unwise to ignore the voice's commands.
"Isaac, please don't make it hurt too much." Plottwist! Ivy turns her head and looks at Isaac, wondering what he'll say, whether he'll agree. Beck finds it necessary to enlighten them with his disbelief, asking if that isn't a bit strict. Well. It's Zé, isn't it? Ivy didn't like people, and that's if they behaved perfectly fine. If they behave like Zé tended to (i.e: like an overgrown toddler, except more annoying and with an incredibly foul mouth)... Well.
Isaac reacts with the surprise and puzzlement one would expect from a person draped in incompetence.
"Here's some friendly advice: break it clean in two," she dryly tells Isaac.
"It could get nasty otherwise."